Hedonic Games
نویسندگان
چکیده
Coalitions are a central part of economic, political, and social life, and coalition formation has been studied extensively within the mathematical social sciences. Agents (be they humans, robots, or software agents) have preferences over coalitions and, based on these preferences, it is natural to ask which coalitions are expected to form, and which coalition structures are better social outcomes. In this chapter, we consider coalition formation games with hedonic preferences, or simply hedonic games. The outcome of a coalition formation game is a partitioning of the agents into disjoint coalitions, which we will refer to synonymously as a partition or coalition structure. The defining feature of hedonic preferences is that every agent only cares about which agents are in its coalition, but does not care how agents in other coalitions are grouped together (Drèze and Greenberg, 1980). Thus, hedonic preferences completely ignore inter-coalitional dependencies. Despite their relative simplicity, hedonic games have been used to model many interesting settings, such as research team formation (Alcalde and Revilla, 2004), scheduling group activities (Darmann et al., 2012), formation of coalition governments (Le Breton et al., 2008), clusterings in social networks (see e.g., Aziz et al., 2014b; McSweeney et al., 2014; Olsen, 2009), and distributed task allocation for wireless agents (Saad et al., 2011). Before we give a formal definition of a hedonic game, we give a standard hedonic game from the literature that we will use as a running example (see e.g., Banerjee et al. (2001)).
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